Graphics Reference
In-Depth Information
Fig. 2.27 Start with a container, unfolded fl a t
Fig. 2.28 A polygon traced to match the shape of the outer boundary of the reference carton
• If you don't have a scanner, measure the box with a ruler and then make a drawing
based on those measurements.
• Import your image into your 3D program.
• Trace the outline of the object to make a large multi-sided polygon (Fig. 2.28 ).
• Draw the fold and cut lines into the object by cutting it into smaller sections. For
extra diffi culty, extrude the box to give it a little extra depth (Fig. 2.29 ).
• Project the UVs on the box using a planar projection tool. In this case, you want
it oriented facing up. Some programs are Z-up, some are Y-up, so be sure to
check which type you are using before projecting.
• Create a material, or shader, by going to your materials editor. Use the scanned
image of your fl at carton for the color channel of the shader.
Assign your shader to your carton (Fig. 2.30 ).
Make a duplicate of your carton.
Fold the duplicate (Fig. 2.31 ).
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