Graphics Reference
In-Depth Information
background plates they are meant to be a part of, to see if they blend in well
enough and are convincing. If not, they get sent back for more work.
Style: Artists are expected to match the style of the fi lm they are assigned to. This
is true of all fi lms, but is most important for all-CG movies like Cars or Shrek . If
your work doesn't match the style of the fi lm, there is almost no chance at all that
it will be used. There is a reason fi lm studios pay 5-10,000 dollars a week for a
good production designer; it is so that someone who knows how to design can
save the production staff a lot of time by designing everything in a consistent
style before work commences. It is true that production designers aren't perfect
and will make mistakes, but it is still the job of the CG art staff to follow the style
guides as closely as possible, within the limits of their medium.
16.4
Conclusion
These standards may seem generic, but they aren't much more complicated than
this. There are many ways to violate these standards, but all violations fall under one
of these two categories:
It contains technical problems
It doesn't look right
This topic describes the majority of all technical errors you are likely to
encounter in modeling and texturing. Because of changing technology, it can't
ever be complete, but it is certainly enough to catch the majority of any errors you
will make.
Problems related to whether your object looks right come down to your observa-
tion skills. This is literally the most valuable of any group of skills you may bring to
a company. If your observation skills are poor, or you are lazy about fi xing errors
that you see, your work will always fail to completely satisfy a fi t for use standard.
If your observation skills are strong and you are diligent, you will excel.
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