Graphics Reference
In-Depth Information
Fig. 15.3 The polygonal mesh for this subject has 75,000 triangles, but the sculpt mesh used to
make the normal maps had almost 20,000,000 triangles (Model courtesy of Robert Joosten, sculpt
maps and render by Andrew Paquette)
Fig. 15.4 This NURBS anatomical model does not have the high level of surface detail contained
in the sculpt model of the skull, but is an excellent candidate to have sculpt detail added by using
this as a base mesh (Model and render courtesy of Simon van den Broek)
create a base mesh within their sculpting program (Fig. 15.4 ). A base mesh is the
lowest resolution polygonal version of the model. The artist can then sculpt the base
mesh by increasing the subdivision level and then adding, removing, or moving the
virtual clay the model is made of.
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