Graphics Reference
In-Depth Information
After these are attached to the motion path, play the animation while viewing the
scene in a viewport. The camera probably does not do exactly what you expect. To
fi x the motion, you can modify the paths for the camera or the aim point.
13.4.3
Render
Once you are happy with your camera movement, render it out as an animation.
Check to see that the lighting remains appealing during animation.
13.4.4
Additional Animation
Advanced students may want to try adding life to the scene by adding animation to
the props or background elements in the scene. If you choose to do this, get some
reference on timing. The easiest way to do this is to review some DVD movies and
time how long some motions are.
References
Falk, R., et al. (2004). Art-directed technology: Anatomy of a Shrek2 sequence. In International
conference on computer graphics and interactive techniques: ACM SIGGRAPH 2004 course
notes . Los Angeles: ACM.
Northam, L., et al. (2012). A collaborative real time previsualization tool for video games and fi lm.
In ACM SIGGRAPH 2012 posters . Los Angeles: ACM.
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