Graphics Reference
In-Depth Information
References
Bikker, J. (2012).
Ray tracing in real-time games. HBO-ingenieur informatica
(193pp). Ph.D.
thesis, Technische Universiteit Delft, Delft.
Pharr, M., & Hanrahan, P. (2000). Monte Carlo evaluation of non-linear scattering equations for
subsurface refl ection. In
Proceedings of the 27th annual conference on computer graphics and
interactive techniques
(pp. 75-84). New York: ACM Press/Addison-Wesley Publishing Co.
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