Graphics Reference
In-Depth Information
Fig. 10.39 The object outlined in orange has backwards UVs, as can be seen by the backwards
type in the texture map. On right , this has been corrected by mirroring the UVs in a UV editor
Fig. 10.40 In this image,
hundreds of objects have
been combined into one
polyset, making the
individual parts diffi cult to
fi nd in the UV editor
10.6.5
Overlapping UVs
Overlapping UVs are not always an error. Sometimes artists overlap texture coordinates
intentionally to use the same texture in different parts of a model, or the same part
of a texture in different places. This is a serious problem if it is not planned, because
the overlapped UVs will receive the same pixels (Fig. 10.41 ). This renders an object
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