Game Development Reference
In-Depth Information
Chapter 2
The Rendering
Pipeline
The primary theme of this chapter is the rendering pipeline. The ren-
dering pipeline is responsible for creating a 2D image given a geometric
description of the 3D world and a virtual camera that specifies the per-
spective from which the world is being viewed.
Figure 2.1: The left image shows some objects set up in the 3D world with a
camera positioned and aimed. The image on the right shows the 2D image
created based on what the camera “sees.”
Objectives
To find out how we represent 3D objects in Direct3D
To learn how we model the virtual camera
To understand the rendering pipeline—the process of taking a geo-
metric description of a 3D scene and generating a 2D image from it.
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