Game Development Reference
In-Depth Information
Watt, Alan, and Fabio Policarpo.
3D Games: Real-time Rendering and
Software Technology
. Addison-Wesley, 2001.
Watt, Alan.
3D Computer Graphics
. 3rd ed. Addison-Wesley, 2000.
Weinreich, Gabriel.
Geometrical Vectors
, pp. 1-11. Chicago: The Univer-
sity of Chicago Press, 1998.
Wilt, Nicholas.
Object-Oriented Ray Tracing in C++
, pp. 56-58. New
York: John Wiley & Sons, Inc., 1994.