Game Development Reference
In-Depth Information
Watt, Alan, and Fabio Policarpo. 3D Games: Real-time Rendering and
Software Technology . Addison-Wesley, 2001.
Watt, Alan. 3D Computer Graphics . 3rd ed. Addison-Wesley, 2000.
Weinreich, Gabriel. Geometrical Vectors , pp. 1-11. Chicago: The Univer-
sity of Chicago Press, 1998.
Wilt, Nicholas. Object-Oriented Ray Tracing in C++ , pp. 56-58. New
York: John Wiley & Sons, Inc., 1994.
Search WWH ::




Custom Search