Graphics Programs Reference
In-Depth Information
Of course, other languages require the then keyword in their syntax—
BASIC, Fortran, and even Pascal, for example. These types of syntactical
differences in programming languages are only skin deep; the underlying
structure is still the same. Once a programmer understands the concepts
these languages are trying to convey, learning the various syntactical vari-
ations is fairly trivial. Since C will be used in the later sections, the pseudo-
code used in this topic will follow a C-like syntax, but remember that
pseudo-code can take on many forms.
Another common rule of C-like syntax is when a set of instructions
bounded by curly braces consists of just one instruction, the curly braces are
optional. For the sake of readability, it's still a good idea to indent these
instructions, but it's not syntactically necessary. The driving directions from
before can be rewritten following this rule to produce an equivalent piece of
pseudo-code:
Drive down Main Street;
If (street is blocked)
{
Turn right on 15th Street;
Turn left on Pine Street;
Turn right on 16th Street;
}
Else
Turn right on 16th Street;
This rule about sets of instructions holds true for all of the control
structures mentioned in this topic, and the rule itself can be described in
pseudo-code.
If (there is only one instruction in a set of instructions)
The use of curly braces to group the instructions is optional;
Else
{
The use of curly braces is necessary;
Since there must be a logical way to group these instructions;
}
Even the description of a syntax itself can be thought of as a simple
program. There are variations of if-then-else, such as select/case statements,
but the logic is still basically the same: If this happens do these things, otherwise
do these other things (which could consist of even more if-then statements).
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While/Until Loops
Another elementary programming concept is the while control structure,
which is a type of loop. A programmer will often want to execute a set of
instructions more than once. A program can accomplish this task through
looping, but it requires a set of conditions that tells it when to stop looping,
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