Game Development Reference
In-Depth Information
Figure 18.7. Sensible node groupings expedite the creation of asset variations. The top-
left quadrant shows the original asset. The other quadrants show the result of replacing
individual node groups.
One might argue that the left half of Figure 18.6 c ould be organized into a few
vertical lines in order to better organize the process. Though this would organize
the nodes somewhat, it would still be less understandable than the right half of
Figure 18.6 . Our method is analagous to the reasoning behind using functions in
a program: it is a way of organizing a process to better communicate and segment
the work being done.
Asshownin Figure18.7 , awell-organizednodetreealsoexpeditesfurtherartis-
tic exploration by suggesting quick, yet high-impact, customizations. For exam-
ple, the node-group representing the hazard-striped wall could be replaced with
a different surface, such as a brick wall. The biohazard group could be replaced
with a wanted poster. And the group that combines the two images could be
made to add tears to the top one, allowing the bottom image to show through in
spots.
But this is only the beginning. As discussed in the following section, node
groups boost workflow down the road by encouraging component reuse.
 
Search WWH ::




Custom Search