Game Development Reference
In-Depth Information
opens up the possibility of providing a compact and more ecient approach (see
Section 16.4.1 in this article) to rendering highly detailed surfaces in a hardware
accelerated, real-time environment.
16.5 Conclusion
Vector displacement mapping provides an effective and e
cient means for the stor-
age and transfer of complex geometric details. Tools and brushes within Mudbox
can be customized with vector displacement to provide specific effects on a mesh.
Furthermore, vector displacement libraries also allow intricate and complex details
to be quickly accessed and used in a sculpting workflow. The use of vector dis-
placement mapping to help preserve, or maintain, a specific look, design, or style
can aid in any sculpting-based pipeline.
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[Carter 04] Ben Carter.
The Game Asset Pipeline.
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Mechanika.
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