Game Development Reference
In-Depth Information
produce the most accurate reproduction of stored VDM details. In the Properties
box for the sculpt brush, it is a good idea to work with the strength at 100% to
produce details accurate to the VDM.
To apply a VDM as a stamp, there are two principles to consider: repeated
and/or randomized patterns (rivets or teeth, for example) or as a tool-tip modifier
(like a chisel tip shape). For repeated or randomized patterns that do not overlap,
the Stamp Spacing will need to be adjusted to accommodate the desired placement
of details. The Randomize properties can also be adjusted to apply random ro-
Figure 16.5. (a) VDM stamps applied for repeating teeth; (b) VDM stamps for gill-like
structures; (c) VDM stamps used to repeat and overlap along spine; (d) the base mesh;
(e) VDM stencil applied for throat-iris detail; (f) VDM stencil placed for chest detail. (See
Color Plate XII.)
 
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