Game Development Reference
In-Depth Information
Figure 16.4. The basic sculpting process for sculpting details and extracting a vector
displacement map in Mudbox. (a) early sculpt; (b) final detail sculpt; (c) illustration of
detail as the source and a base plane as the target; (d) map extraction menu in Mudbox
2011. (See Color Plate X.)
 
Search WWH ::




Custom Search