Graphics Programs Reference
In-Depth Information
34. Connect ShotCamera to ScanlineRender1's Cam input ( FIGURE 11.13 ) .
Figure 11.13. The three pieces of geometry are now connected to a Scene
and rendered through a new camera.
You don't need a BG input because you don't need an actual background, and the
resolution is set by the Project Settings panel.
35. View the 2D scene through ScanlineRender1.
There's no point in including a figure here because what you are seeing is easily
describable. Black. You should be seeing a lot of black, because the ShotCamera
is too big (as it was when you brought it in from file) and its near clipping plain ,
which determines what's the nearest distance from the camera that the camera
will include in its render, is farther away from the farthest building. There is no
reason for this, it's just the way the camera came in from 3D Studio Max.
36. Double-click ShotCamera and switch to the Projection tab.
You can see the Near property is set to 1000, which is rather big for Nuke so
you'll change this.
37. Change the Near property from 1000 to 1.
You can now see the projection setup working ( FIGURE 11.14 ) .
Figure 11.14. The basic projection setup is now working.
 
 
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