Graphics Programs Reference
In-Depth Information
Project3D1's Cam input is already connected to Camera1. You need to connect
the second input to the texture, which is, in this case, Read1.
21. Connect Project3D's second input to Read1.
You now need to use this texture setup on the geometry. One way to do that is
to use ReadGeo1's input and connect it to Project3D1's output. However, there
is another node that enables you to connect a texture to a piece of geometry any-
where in the tree. That ability can be useful at times.
22. Select ReadGeo1 and insert an ApplyMaterial node from the 3D/Shader toolbox
after it.
23. Connect ApplyMaterial1's Mat input to Project3D1 ( FIGURE 11.10 ).
Figure 11.10. Connecting the camera projection setup up to the first piece of
geometry.
24. Make sure you're viewing 3D in your Viewer ( FIGURE 11.11 ) .
Figure 11.11. The texture is starting to appear on the building.
 
 
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