Graphics Programs Reference
In-Depth Information
12. Clear the Properties Bin.
This removes the extra Viewer and brings the interface back to its default setting.
This ends the Camera Tracker part of the lesson, but what now? You need
something to use as a reflection.
Creating the Reflection
Tocreatethereflection,youneedsomethingfortheframetoreflect.Unfortunately,Idon't
have a shot of the back of this room to give you—in real-world terms, let's say the pro-
duction didn't have time to shoot this for you. What I do have, though, is a panorama of a
swimming pool on a beach. True, it's of an outside scene with bright light and palm trees,
not exactly interior, but it will have to do.
This is a complete Nuke script of its own. If you want to learn how I made it, visit the
book's web site at www.peachpit.com/nuke101 . You will now load this script in and use
its output as a reflection map.
1. Save your script.
2. Make sureyounavigate the DAGsothere isalot ofempty space inthe middle of
the DAG window.
This will be invaluable when you bring in the panorama script. Otherwise the
newly imported script will overlay the current nodes in the DAG, and you'll have
one big mess.
3. Choose File > Import Script.
4. Navigate to the chapter10 directory and bring in Pan_Tile_v01.nk. Don't click
anything else!
When you import another script, all the nodes that came with it are automatically
selected, which makes it easy to move them.
5. Drag the newly imported nodes to the right of the rest of the nodes ( FIGURE
10.25 ) .
Figure 10.25. Place the imported nodes to the right of the existing nodes.
 
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