Graphics Programs Reference
In-Depth Information
• Solve Camera solves the 3D motion. Nuke looks at the various tracked points it
has, throws away redundant points that didn't track well, and by looking at the
movement, figures out where the camera is and where each tracking point is loc-
ated in space.
• Create Scene transfers all the gathered information into a basic Nuke 3D setup in-
cluding a Camera node, a Scene node, and a Point Cloud node.
Let's track the shot.
1. Select Read1. This should be the clip containing the frame on the table.
2. Branch out a CameraTracker node from the 3D toolbox by holding Shift as you
create it.
3. Make sure you are viewing the output of the newly created CameraTracker1
( FIGURE 10.3 ) .
Figure 10.3. A newly branched CameraTracker node.
Tracking features
Your CameraTracker node is ready, but you can make several adjustments to make for a
better track.
 
Search WWH ::




Custom Search