Graphics Programs Reference
In-Depth Information
14. Select Dissolve1 and press the 2 key ( FIGURE 6.43 ) .
Figure 6.43. Connecting up two Viewer inputs.
Having Viewer inputs 1 and 2 set up like this lets you see the area you need to
roto clearly in buffer 1 and where it overlaps in buffer 2.
15. To avoid accidentally moving the first shape you drew, lock it by clicking the
Lock icon in the Shape/List Window in RotoPaint1's Properties panel ( FIGURE
6.44 ) .
Figure 6.44. Click the Lock icon to prevent shapes from changing.
 
 
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