Graphics Programs Reference
In-Depth Information
In Nuke, roto and paint are combined in one tool that can generate both roto shapes and
paint strokes as well as handle a few other tasks. I therefore sometimes refer to this single
node as a system (the RotoPaint system), because it is more than just a simple node, as
you will soon find out.
Introducing RotoPaint's Interface
Nuke'sRotoPaintnodeisafull-blownmanualmatteextractionandtouchuptooldesigned
to do everything from rotoscoping, fixing little problems in mattes, and cleaning hairs
from dirty film plates to making shapes, creating simple drawings, and so on. Keep in
mind that although RotoPaint is versatile, it's not a replacement for Adobe Photoshop or
Corel Painter. You won't draw your next masterpiece on it. Not that I haven't tried.
Go ahead and load a RotoPaint node; it makes it a lot easier to learn its interface.
1. With a new script open in Nuke, create a RotoPaint node by clicking it in the
Draw toolbox (or pressing the P key).
2. View RotoPaint1 in the Viewer.
In the Viewer, you will see a third line of buttons (the Tool Settings bar) at the top and a
new line of buttons (the Toolbar) on the left ( FIGURE 6.1 ).
Figure 6.1. RotoPaint's two sets of on-screen controls.
In the Toolbar at left, you can choose from the various tools that display and click each
icon to display a menu of more tools ( FIGURE 6.2 ).
Figure 6.2. RotoPaint's Toolbar.
 
 
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