Graphics Programs Reference
In-Depth Information
•
Dope Sheet
is a timeline representation of your clips and keyframes.
•
Nodes Toolbar
contains all the different nodes one can use to drive Nuke. These
are split into several sections or toolboxes represented by little icons.
•
Node Graph
or DAG. The process of building the process tree happens here.
•
Properties Bin
contains sliders and knobs to control your various nodes.
•
ProgressBar
is the window that tells you how long to wait for a process to finish,
be it a render, a tracking process, or anything that takes a significant amount of
time. This panel pops up whenever it's needed, but you can dock it in a pane,
which some find convenient.
•
Script Editor
is a text window where you can write Python scripts to automate
various features of Nuke.
•
New Viewer
opens a new viewer where you can view, compare, and analyze your
images.
Using the Content menu, you can change the interface to fit the specific needs and prefer-
ences of different users.
The menu bar
The menu bar at the very top of the Nuke interface holds more functionality. Here's an
Figure 1.3. The menu bar (on Mac OS X).
•
File
containscommandsfordiskoperations,includingloading,saving,andimport-
ing projects—but not images.
•
Edit
contains editing functions, preferences, and project settings.
•
Layout
facilitates restoring and saving layouts.
•
Viewer
helps in adding and connecting viewers.
•
Render
is used to launch a render as well as various other related commands.
•
Help
contains access to a list of hot keys, user documentation, training resources,
tutorial files, and Nuke-related email lists.
Using the Content menu, you can customize the user interface. You can then use the Lay-
out menu to save and retrieve the layout configuration.
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