Graphics Programs Reference
In-Depth Information
12. Switch back to view the RGB channels by hovering the mouse pointer in the
Viewer and pressing the A key.
Now for the eyes. Let's start by shuffling them into the RGBA channel set.
13. Copy Shuffle7 and the Dot to the right of it by selecting them and pressing Ctrl/
Cmd-C.
14. SelecttheDottotherightofShuffle7andpressCtrl/Cmd-Shift-Vto branch-paste
anothercopy.(Tobranch-paste,holdtheShiftkeytoproduceabranchratherthan
an insert operation.)
15. Change Shuffle8's In 1 property's pull-down menu to Eyes, and view Shuffle8 in
the Viewer ( FIGURE 3.50 ) .
Figure 3.50. The lemming's eyes—the whole thing.
These are the lemming's eyes. The whole orb. It's not very often that one gets to
see the whole of a lemming's eyes. That's because normally they are held inside
eye sockets, which is exactly what you need to do now. Let's find the matte for
that.
There is one more thing to do first, though. If you look carefully, you can see that
the eyes are unpremultiplied. This is apparent due to the jagged edge you can see
in Figure3.50 , whichdoesn'tappearinthealphachannel.Youneedtomakethem
premultiplied before you can put them over the rest of the tree.
 
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