Graphics Reference
In-Depth Information
y
y
x
x
z
Object
Space
World Space
z
y
Lines of sight
emanating from
observer
y
Eye at
negative
infinity
z
z
x
x
Eye
Space
Parallel lines of sight
Image Space
y
x
Screen Space
FIGURE 2.4
Display pipeline showing transformation between spaces.
2.1.2
Homogeneous coordinates and the transformation matrix
Computer graphics often uses a
homogeneous representation
of a point in space. This means that a
three-dimensional point is represented by a four-element vector.
1
The coordinates of the represented
point are determined by dividing the fourth component into the first three
(Eq. 2.3)
.
x
w
;
y
w
;
z
w
½x; y; z; w
(2.3)
1
Note the potential source of confusion in the use of the term
vector
to mean (1) a direction in space or (2) a 1
n
or
n
1
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