Graphics Reference
In-Depth Information
X
3
1 B i B i
B ¼
T
ðC i D i Þ
0
B i ¼
(B.187)
D i C i
½D i C i x
2
4
3
5
0
zy
½ðx; y; zÞx ¼
x
yx 0
z
0
2
4
3
5
q 0 q 1 þ q 2 q 3 2
ðq 1 q 2 q 0 q 3 Þ
2
ðq 1 q 3 þ q 0 q 2 Þ
R ¼
2
ðq 1 q 2 þ q 0 q 3 Þ q 0 q 1 þ q 2 q 3 2
ðq 3 q 2 q 0 q 1 Þ
(B.188)
2
ðq 1 q 3 q 0 q 2 Þ
2
ðq 3 q 1 þ q 0 q 2 Þ q 0 q 1 q 2 þ q 3
References
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2001.
[3] Ebert D, editor. Texturing and Modeling: A Procedural Approach. 2nd ed. Boston: AP Professional; 1998.
[4] Farin G. Curves and Surfaces for Computer Aided Design. Orlando, Fla.: Academic Press; 1990.
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Advanced Edition. Cambridge: Cambridge University Press; 1986.
[6] Gasch S. 0.5.12.0 Source Code, http://wannabe.guru.org/alg/node136.html ; January 2001.
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Rushmeier H, editor. Computer Graphics. Proceedings of SIGGRAPH 96, Annual Conference Series.
New Orleans, La.: Addison-Wesley; August 1996. p. 171-80. ISBN 0-201-94800-1.
[8] Hromas D. Digital Television: The Television System of the Future ... , http://www.cgg. cvut.cz/ xhromas/
dtv/ ; January 2001.
[9] Iisakkila M. Video Recording Formats, http://www.hut.fi/u/iisakkil/videoformats.html ; January 2001.
[10] King B. TV Systems: A Comparison, http://www.ee.surrey.ac.uk/Contrib/WorldTV/-compare.html ; Janu-
ary 2001.
[11] Kochanek D. Interpolating Splines with Local Tension, Continuity and Bias Control. In: Computer Graphics.
Proceedings of SIGGRAPH 84, vol. 18(3). Minneapolis, Minn.; July 1984. p. 33-41.
[12] Kuhn K. HDTV Television—an Introduction: EE 498, http://www.ee.washington.edu/conselec/CE/kuhn/
hdtv/95x5.htm ; January 2001.
[13] Madsen N. Three Dimensional Dynamics of Rigid Bodies, http://www.eng.auburn.edu/users/gflowers/
me232/class_problems/angmom.html ; January 2001.
[14] Mortenson M. Geometric Modeling. New York: John Wiley & Sons; 1985.
[15] Norwood S. rec.arts.movies.tech: Frequently Asked Questions (FAQ) Version 2.00, http://www.redballoon.
net/ snorwood/faq2.html ; January 2001.
 
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