Graphics Reference
In-Depth Information
( r 0 , c 0 ) pixel coordinates of origin in ( u, v ) space
y
v
w
x
z
f
u
( x i , y i , z i )
global coordinates of point
( u i , v i , f ) local coordinates of projected point
( c i , r i )
pixel coordinates
(column and row) of projected point
FIGURE B.60
Coordinate systems used in the projection of a global point to pixel coordinates.
ðc i c 0 ÞðR 2 ½x i y i z i þt 2 Þf u ðR 0 ½x i y i z i þt 0 Þ¼
0
(B.174)
ðr i r 0 ÞðR 2 ½x i y i z i þt 2 Þf v ðR 1 ½x i y i z i þt 1 Þ¼
0
AW ¼
0
(B.175)
2
4
3
5
x 1
y 1
z 1
0
0
0
r 1 x 1
r 1 y 1
r 1 z 1
10 r 1
0
0
0
x 1
y 1
z 1
c 1 x 1
c 1 y 1
c 1 z 1
0
1
c 1
...
...
...
...
...
...
...
...
...
...
...
...
x 1
y n
z n
r n x n
r n y n
r n z n
10 r n
0
0
0
x n
y n
z n
c n x n
c n y n
c n z n
c n
0
0
0
0
1
T
W 0 ¼ f u R 0 þ c 0 R 2 ¼½w 0 w 1 w 2
T
W 3 ¼ f v R 1 þ r 0 R 2 ¼½w 3 w 4 w 5
T
W 6 ¼ R 2 ¼½w 6 w 7 w 8
(B.176)
w 9 ¼ f u t 0 þ c 0 t 2
w 10 ¼ f v f 1 þ r 0 t 2
w 11 ¼ t 2
T
W ¼½w 0 w 1 w 2 w 3 w 4 w 5 w 6 w 7 w 8 w 9 w 10 w 11
(B.177)
0
0
0
A
W
þ B
¼
0
(B.178)
0
0
0
min
kA
W
þ B
k
(B.179)
w
 
 
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