Graphics Reference
In-Depth Information
indeed both a big and an important step. With the advent of low-cost computing and desktop video,
animation is now within reach of more people than ever. It remains to be seen how the limits of the
technology will be pushed as new and interesting ways to create moving images are explored. Of par-
ticular importance is the evolution of human figure modeling, rendering, and animation. This technol-
ogy is on the verge of making a significant impact on both special effects and animated films as
synthetic figures become more indistinguishable from real people. In addition to human figure anima-
tion, more sophisticated mathematical formulations for modeling cloth, water, clouds, and fire are gen-
erating more complex and interesting animations. As these and other advanced techniques are refined
in the research labs, they filter down into off-the-shelf software. This software is then available to the
highly talented digital artists who create the dazzling visuals that continually astound and amaze us in
movie theaters and on the internet.
References
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[13] Ehrenstein WH. Basics of Seeing Motion. Arq Bras Oftalmal Sept./Oct. 2003;66(5):44-53.
[14] Geometric Design and Computation. GDC: History, http://www.cs.utah.edu/gdc/history ; June 2006.
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