Graphics Reference
In-Depth Information
(a)
(b)
FIGURE 12.25
Loop subdivision. (a) Original triangle. (b) After subdivision.
12.4 Chapter summary
Implicit surfaces are useful in a variety of situations, most notably when trying to capture the qualities
of organic shapes. Plants exhibit enormous complexity, a well-defined structure, and almost endless
variety. Subdivision surfaces have proven to be a powerful design tool in animation applications. These
qualities make capturing their essence both intriguing and fascinating.
References
[1] Aono M, Kunii TL. Botanical Tree Image Generation. IEEE Comput Graph Appl May 1984;4(5):10-34.
[2] Bloomenthal J. Modeling the Mighty Maple. In: Barsky BA, editor. Computer Graphics. Proceedings of
SIGGRAPH 85, vol. 19(3). San Francisco, Calif.; August 1985. p. 305-11.
[3] Bloomenthal J, Bajaj C, Blinn J, Cani-Gascuel M-P, Rockwood A, Wyvill B, et al. Introduction to Implicit
Surfaces. San Francisco: Morgan Kaufmann; 1997.
[4] DeRose T, Kass M, Truong T. Subdivision Surfaces for Character Animation. In: Cohen M, editor. Computer
Graphics. Proceedings of SIGGRAPH 98, Annual Conference Series. Orlando, Fla.: Addison-Wesley; July
1998. p. 85-94. ISBN 0-89791-999-8.
[5] Deussen O, Hanrahan P, Lintermann B, Mech R, Pharr M, Prusinkiewicz P. Realistic Modeling and Render-
ing of Plant Ecosystems. In: Cohen M, editor. Computer Graphics. Proceedings of SIGGRAPH 98, Annual
Conference Series. Orlando, Fla: Addison-Wesley; July 1998. p. 275-86. ISBN 0-89791-999-8.
[6] Gascuel M-P. An Implicit Formulation for Precise Contact Modeling between Flexible Solids. In: Kajiya JT,
editor. Computer Graphics. Proceedings of SIGGRAPH 93, Annual Conference Series. Anaheim, Calif.;
August 1993. p. 313-20. ISBN 0-201-58889-7.
[7] Gascuel J-D, Gascuel M-P. Displacement Constraints for Interactive Modeling and Animation of Articulated
Structures. Visual Computer March 1994;10(4):191-204 ISSN 0-178-2789.
[8] Greene N. Voxel Space Automata: Modeling with Stochastic Growth Processes in Voxel Space. In: Lane J,
editor. Computer Graphics. Proceedings of SIGGRAPH 89, vol. 23(3). Boston, Mass.; July 1989. p. 175-84.
[9] Loop C. Smooth Subdivision Surfaces Based on Triangles. M.S. Thesis. University of Utah; 1987.
[10] Lorensen W, Cline H. Marching Cubes: A High Resolution 3D Surface Construction Algorithm. In: Proceed-
ings of SIGGRAPH 87, vol. 21(4). p. 163-9.
[11] Mech R, Prusinkiewicz P. Visual Models of Plants Interacting with Their Environment. In: Rushmeier H,
editor. Computer Graphics. Proceedings of SIGGRAPH 96, Annual Conference Series. New Orleans, La.:
Addison-Wesley; August 1996. p. 397-410. ISBN 0-201-94800-1.
 
Search WWH ::




Custom Search