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synthesize these important qualities of movement. Most of the work has focused on modeling changes
in motion resulting from an individual's emotional state (e.g., [ 2 ] [ 15 ]).
Human figure animation remains a challenge for computer animators and fertile ground for
graphics researchers. Developing a synthetic actor indistinguishable from a human counterpart remains
the Holy Grail of researchers in computer animation.
References
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[3] Anjyo K, Usami Y, Kurihara T. A Simple Method for Extracting the Natural Beauty of Hair. In: Dill J, editor.
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[4] Avid Technology, Inc. SOFTIMAGE|3D, http://www.softimage.com/.
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[11] Bruderlin A, Calvert T. Goal-Directed, Dynamic Animation of Human Walking. In: Lane J, editor. Computer
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[12] Bruderlin A, Calvert T. Knowledge-Driven, Interactive Animation of Human Running. In: Davis WA,
Bartels R, editors. Graphics Interface '96. Canadian Human-Computer Communications Society; May
1996. p. 213-21. ISBN 0-9695338-5-3.
[13] Chadwick J, Haumann D, Parent R. Layered Construction for Deformable Animated Characters. In: Lane J,
editor. Computer Graphics. Proceedings of SIGGRAPH 89, vol. 23(3). Boston, Mass.; July 1989. p. 243-52.
[14] Chen D, Zeltzer D. Pump It Up: Computer Animation of a Biomechanically Based Model of Muscle Using
the Finite Element Method. In: Catmull EE, editor. Computer Graphics. Computer Graphics. Proceedings of
SIGGRAPH 92, vol. 26(2). Chicago, Ill.; July 1992. p. 89-98. ISBN 0-201-51585-7.
[15] Chi D, Costa M, Zhao L, Badler N. The EMOTE Model for Effort and Shape, In: Akeley K, editor. Computer
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[16] COVEN, http://coven.lancs.ac.uk/mpeg4/index.html, January 2.
[17] DeRose T, Kass M, Truong T. Subdivision Surfaces for Character Animation, In: Cohen M, editor. Computer
Graphics. Proceedings of SIGGRAPH 98, Annual Conference Series. Orlando, Fla.: Addison-Wesley; July
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