Game Development Reference
In-Depth Information
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Characters
Characters can exist and move around in an environment.
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Families
Characters can have family relationships.
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Races
The castle can be filled with an extended family of humans,
elves, dwarves, and other fantasy races.
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Interbreeding
Different species can interbreed to create hybrids with
the shared characteristics of their parents.
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Goblin raids
Periodic goblin raids will test the castle's defenses.
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Farming
A farming and food system feeds the population.
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Trading
They can trade with neighboring castles for special or rare
goods.
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Education
Characters can become educated.
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Invention
Educated characters can invent new machines for the castle.
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Religion
Characters can build religious temples and worship at them,
develop relationships with specific deities, and receive characteristic
benefits from these deities.
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Deity wrath
Other deities will get angry and bring wrath upon you if
you disrespect them or worship their adversaries.
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Friends
Characters can have platonic relationships.
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Romance
Characters can have romantic relationships, possibly start-
ing families.
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Construction
Characters can build things.
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Walls
Characters can build walls to stop or channel foes.
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Fortification
Walls can be fortified and thickened to help hold back
goblins.
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Traps
Characters can install traps or automated defenses.
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Fighting
Characters who know how to fight can do so to defend the
castle.
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Raiding parties
You can end out raiding parties to explore nearby dun-
geons and bring back loot.
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Adventurers
You can serve passing adventurers by providing inns
and shopkeepers in exchange for loot stolen from ancient crypts.