Game Development Reference
In-Depth Information
Our biases fill us with false confidence built from caveman assump-
tions. But in reality, we know far less than we feel we do. That's why the
key to all the best game design processes is that they demand less from the
designers—less foresight, less communication, and less mental simula-
tion. Traditional processes require a designer to achieve such superhuman
feats as planning a whole working game design on paper, or directing and
understanding the precise activities of a dozen subordinates. Nobody can
do these things. When our tool is the idiosyncratic human mind, and our
task is as complex as crafting experience-generating machines, we must
work in small steps, and with humility.
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