Information Technology Reference
In-Depth Information
Table 4.2
reported benefits of handheld games technologies for teaching and learning
(adapted from moleneT 2010: 3)
Benefits
Handheld games technologies can
Skill development
help learners develop transferable skills
support learners to develop skills more quickly
encourage reflection, as learners view recordings of themselves and
peers
improve attendance and achievement
Assessment
be a non-threatening assessment tool, for learners and teachers
Facilitate self assessment by enabling collection of evidence of skills/
progress
assist peer assessment
Provide immediacy of feedback
Flexibility
enable learning at different times - anytime learning
support learners in varying locations - anywhere learning
be used as a resource and stimulus for cross-curricular/further
learning
Motivation and
engagement
help to engage learners and re-engage the 'disengaged'; make
learning fun
motivate learners to progress and achieve
improve learner focus and attention
Provide learners with ownership of their own learning; foster
participation
stimulate interactive learning and multisensory learning experiences
Social and Emotional well
being
engender learner confidence and increase self-esteem
Facilitate communication and encourage collaboration
Promote learners' sense of pride in their work; enhanced by seeing
progress made
improve teamwork and cooperation; develop/advance peer group
dynamics
Personalization
support learners' individual needs
encourage autonomy; goal setting, progress and achievement
support learners with low levels of literacy and/or numeracy
help to overcome language barriers
support those with learning difficulties and/or disabilities (lldd)
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