Graphics Programs Reference
In-Depth Information
Figure 5-28: Modeling the eye. Left: The outer layer. Note the grid topology at the end of the cornea. Middle: The inner layer.
Right: The two combined in wireframe view, shown from the side.
Figure 5-29: Modeling the teeth and nails
and adjusting the results, and modeling parts from
scratch using primitives and extrusions to build up
complex forms.
In the next chapter, we will move on to sculpt-
ing in Blender using the Multiresolution modifier
and Sculpt tools to create detailed organic and
hard-surface forms. In Chapter 7, you'll learn how
to retopologize these forms using Blender's model-
ing tools in order to create your models.
In Review
This completes our discussion of modeling the
Jungle Temple scene and adding some extra details
to the Spider Bot and Bat Creature projects. You've
learned how to use a variety of Blender's modeling
tools, including modifying existing meshes with
modifiers, applying the results of these modifiers
so you can edit the results, modeling with curves
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