Graphics Programs Reference
In-Depth Information
Figure 5-23: Creating the strut ele-
ments of the legs with curves and
then filling in the flat surfaces of
the resulting mesh with cleaner
topology
Figure 5-24: Creating the wires for the underside of the legs. These were made with 3D
Bézier curves and given thickness using the Bevel setting in the Object Data panel.
Figure 5-25: Initially, I modeled these
tubes using curves. Then I converted the
curves to meshes to allow me to add
some loop cuts and scale them in to
create grooves.
Figure 5-26: A more complex curved object, made by combining an Array modifier
to duplicate the base unit (the ring-shaped object) and a Curve modifier to deform
the resulting stack along a curve. I also used an Edge Split modifier and a Mirror
modifier to mirror the results to the other side of the model.
Search WWH ::




Custom Search