Graphics Programs Reference
In-Depth Information
Figure 5-13: Using the Array modifier to repeat the stone carvings multiple times
Unaltered
Support
loops
Creased edges
(bold)
Figure 5-14: Two methods of getting sharp edges when work-
ing with a subdivision surface. Top: Unaltered mesh with a
gentle slope and a Subdivision Surface modifier applied.
Middle: Support loops added to give sharp edges. Bottom:
Edges creased to give sharp edges (without extra geometry).
Figure 5-15: Clockwise from top left: A cube with zero
loops, one loop, two widely spaced loops, and two evenly
spaced loops running around the middle of each side. As the
edge loops get closer to the edge, the corners become more
sharply defined.
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