Graphics Programs Reference
In-Depth Information
In Review
This chapter laid the foundations for the mod-
els. For the Spider Bot and the Bat Creature, this
entailed creating base meshes with simple topology
that we'll later use to sculpt on and flesh out the
designs of our characters. In the case of the Jungle
Temple, I blocked in the most important elements
of the scene with simple placeholder meshes. In
the next chapter, we will replace and expand upon
these placeholders, as well as model some extra
details for the other two projects and discuss some
more in-depth modeling concepts along the way.
Then in Chapter 6, we will move on to sculpting the
base meshes created in this chapter using Blender's
sculpt tools.
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