Graphics Programs Reference
In-Depth Information
Figure 4-23: Making the head and attaching it to the body
* Be sure that the x location of the origin of the head
drag nearby vertices along with it so that changes
are made proportionally.
To turn on proportional editing, use the cir-
cular icon in the 3D Viewport header (as shown
in Figure 4-1) or the shortcut key O. Once propor-
tional editing has been turned on, you can adjust
the distance over which the nearby unselected verti-
ces are dragged (along with selected ones), as well as
the falloff curve for the effect. To change the radius,
scroll your mouse wheel while manipulating your
selection. Select the falloff curve from the drop-
down menu next to the Proportional Editing icon
in the header. You can also set proportional editing
aligns with the body before joining it with ctrl -J. If
you don't, the Mirror modifier on the body will have
a different center than the head, causing it to split the
head apart and forcing you to join the faces together
again.
Tweaking the Model with Proportional Editing
If you don't like the proportions of certain areas of
your model, you don't have to tweak every vertex
individually. Instead, you can use Blender's propor-
tional editing to grab, scale, or rotate one vertex and
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