Graphics Programs Reference
In-Depth Information
Figure 3-2: Sketches of different elements of Mayan architecture
Lens When using photography, try to collect
images taken with as long a lens as possible,
especially if you plan to use your reference
directly as an orthographic reference in
Blender's Viewport for modeling. The shorter
the lens, the greater the degree of distortion
in the image, and if you blindly incorporate
this distortion into your model, you are bound
to get some strange results. If you can't get
a photograph taken with a long lens, at least
try to determine what lens was used when the
image was taken and keep this in mind when
modeling.
less restrictive license, like Creative Commons,
be sure to comply with the specific terms of that
license. When in doubt, assume that an image is
protected by copyright and don't directly use it
in your work.
Above all, remember that all photographic
references have their limitations. In addition to
manifestations of lens distortion, images may be
small, taken from awkward angles, poorly lit, blurry,
or incomplete. This doesn't mean that imperfect
images aren't useful, but don't be a slave to your
references. What matters in the end is that things
look right , and if they don't, don't let your reference
deceive you into making poor artistic decisions. If
something doesn't look right, change it.
Licensing/copyright While you can use any
image loosely for inspiration or as a jumping-
off point, if you plan to use a photo or artwork
created by other people, you must comply
with their intentions for their work. If an
image is protected by copyright, you must get
the copyright holder's permission to use it or
perhaps contact a licensing third party, like
3d.sk or iStockPhoto. If the image is under a
Composition
When creating any artwork, whether animated or
still, it is important to think about composition, and
doing so before you start will make it a lot easier to
fit together the final elements of your scene. This
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