Graphics Programs Reference
In-Depth Information
In Review
This chapter has offered a basic introduction to
Blender. You've learned the basics of how to work
with Blender's user interface and essential tools. We
looked at its UI terminology and its different editor
types, explored the basics of adding and manipulat-
ing objects, and discussed how objects and data-
blocks work in Blender. We also looked at how to
save and load files and import elements from one
.blend file into another.
In the next chapter, we will move on to learn-
ing a little about GIMP, a free open source image-
editing program that makes an ideal companion to
Blender when you're working on projects.
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