Graphics Programs Reference
In-Depth Information
Figure 15-3: A render of the Jungle Temple scene with some
extra features added
Figure 15-2: Increasing the number of leaves by duplicating
multiple branch objects for each original face in the IvyGen
leaf mesh
Creating the Rock
To create the platform (a rock), I first modeled a
rough shape by scaling and extruding out from
a cube. Next, I used Blender's sculpt tools and a
Multiresolution modifier to sculpt this rough shape
into a rocky one. The Clay Tubes and Scrape Flat
brush from Chapter 6 were particularly useful for
this purpose (see Figure 15-4). I used the seamless
rock texture from Chapter 11 (that I created for
the Jungle Temple project) on top of the sculpted
details as a displacement map.
I made a material for the rock using the same
rock textures I created in Chapter 11, and I added
another light behind the rock to light up its top
rim from the camera's perspective. I set this light
to This Layer Only in the Lamps settings so that
it would light only the rock, which was on its own
as I did for the grass. Then, I added a new particle
system to the ground, setting it up similarly to the
grass system. This time, though, I used Simple
Child particles to scatter the pebbles in small clus-
ters around the scene. Figure 15-3 shows a render
of the scene with the addition of the extra foliage
and the pebbles.
Adding to the Bat Creature
I decided that the Bat Creature might benefit from
having something to stand on, so I created a rocky
plinth to give him a platform. I also experimented
with adding a wispy cloud around his feet.
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