Graphics Programs Reference
In-Depth Information
you want using the methods outlined above. Use
ctrl -U to save the current file as the new default
start-up file. (To restore the original default .blend
file, select Load Factory Settings from the File menu
and then save the default .blend file again.)
Editor Types
Each of Blender's editors offers a different function-
ality. Not all editors will be useful to us in the course
of this topic, so I will discuss just those that are rel-
evant to the projects we'll tackle.
The 3D Viewport
This is Blender's most important editor type. The
3D Viewport (see Figure 1-5) is where you can view
your scene and its objects and then move, manipu-
late, and organize them.
The 3D Viewport has four regions: the main 3D
view; the Header, which is found either at the top
or bottom of the editor (usually the bottom); the
Figure 1-4: Switching layouts with the
screen layout drop-down menu
You can make a layout available by default by
saving it as part of the default .blend file, the file that
is loaded upon starting Blender. To do so, load the
default .blend file ( ctrl -N) and then create the layout
Properties (N)
Tool Shelf (T)
Lamp
Camera
Active object (highlighted)
Manipulator widget
3D cursor
Display mode
Manipulator widget options
Mode
Layers
Header
Figure 1-5: Blender's 3D Viewport in detail
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