Graphics Programs Reference
In-Depth Information
Adjusting specular color
based on normals
Adjust diffuse
with Mix node
Adjust roughness
with Math node
Figure 12-28: The material for the Spider Bot, with some nodes added to adjust the effects of the textures
Other Materials
I still needed to make a couple of materials for the
Spider Bot: a shiny material for the eyes (I used a
simple glossy shader set to dark gray, with a slight
roughness of 0.05) and a material for the wires (I
combined a glossy shader and a diffuse shader with
a Shader Mix node). You can see these materials in
Figure 12-29 and the finished Spider Bot material
in Figure 12-30.
Materials for the Jungle Temple
I used the Cycles renderer for the Jungle Temple
scene as well. This scene needed a variety of materi-
als: leaf materials for the foliage, generic materials
for the rocks and soil, and a couple of unique mate-
rials for the objects I textured individually, such as
the foreground stones and the statues.
Figure 12-29: The extra Spider Bot materials. Top: The eyes,
a simple glossy material. Bottom: The wires, a Diffuse BSDF
shader with a rough Glossy BSDF shader mixed in.
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