Graphics Programs Reference
In-Depth Information
Figure 12-23: Modifying the colors of a procedural
blend texture
mode set to Multiply and its mapping set to UV. I
turned the scale of the cloud texture down to the
absolute minimum, essentially turning the texture
into black-and-white noise and giving each hair
a slightly different brightness. This completed
the hair material, with the resulting hair seen in
Figure 12-24.
Figure 12-24: The hair material
Figure 12-22: The basic settings for my fur material
Search WWH ::




Custom Search