Graphics Programs Reference
In-Depth Information
Figure 12-10: Controlling the mixing of shaders with a texture. Here, a checkerboard texture is used to control the mixing of a
glossy and a diffuse shader.
Figure 12-11: Blender Internal also supports node materi-
als, though they work slightly differently. Here, two (non-
node-based) materials have been blended (again using a
checkerboard texture to control the mixing) to create a third.
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