Graphics Programs Reference
In-Depth Information
In Review
In this chapter, we've discussed baking textures into
images using Blender's baking tools and the kinds
of maps Blender will allow you to bake. I used these
techniques to bake maps for my various projects: For
the Bat Creature, I baked displacement and ambi-
ent occlusion maps, and for the Spider Bot, I baked
ambient occlusion and some block colors to aid with
texturing later. While I didn't need to do a lot of tex-
ture baking for the Jungle Temple scene, I did cre-
ate an ambient occlusion map for the statue.
In the next chapter, we'll combine the textures
we've baked with other ways of creating textures,
from painting and cloning textures directly in
Blender to painting in GIMP and combining photo
textures to synthesize new ones.
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