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Figure 7-11: The retopologized body mesh, now incorporating both the wings and body and with enough detail to capture the
broader features of the face and musculature
or adding supplementary details to the retopolo-
gized surface.
Beginning with the body, I added a plane
( shift -A) as before, with Snapping turned on and
set to project new geometry onto the surface of the
sculpt. Next, I added a Mirror modifier to my plane
and began following the major lines across the
surface (see Figure 7-12). The final step was to fill
in quads to complete the rest of the surface, while
Retopologizing the Spider Bot
My goal for the Spider Bot was to turn the rough
sculpt into a smooth, hard-surface model. To do
this, I needed to replace the original, simple topol-
ogy of the base mesh with a denser mesh, tailored
to the shapes of the body. Additionally, retopology
allowed me to embellish as I went along, turning
parts of the model into hollow shells, adding holes,
Figure 7-12: Retopologizing the body. Note how the polygons flow around the edges of the sculpt. Later, we'll add support loops
to refine the edge to make it sharper and cleaner.
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