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The relationship between the coordinates of original and rotated vector is given by:
cos sin
sin sin
cos
To complete the set of iteration equation, the variables U i , V i , W i are introduced
which are defined as:
cos cos
sin cos
sin
In matrix form these equations can be represented as follows:
1
· 1 ·2
2 1 ·2
·
·
·2
·2
1
1
Similarly
1
· 1 ·2
2 1 ·2
·
·
·2
·2
1
1
Also
1
·2
1
·2
From the above equation it is clear that four 2D CORDIC rotations are required for
a 3D rotation of a vector. Also the scale factor for Z i+1 and W i+1 is different from that
of U i+1 , V i+1 and Y i+1 . They need to be compensated via pre-scaling of inputs or post
scaling of outputs with their respective constants K and K 2 whose values are given by:
3 Proposed Cartesian to Spherical Coordinate Converter
The proposed Cartesian to Spherical Coordinate Converter is based on scaling free
3D CORDIC algorithm. Third order approximation of Taylor series as in [10] is used
to derive the CORDIC equation.
The Taylor series expansion of sine and cosine of an angle is:
sin 2 3! 2 5! 2
cos 12! 2 4! 2
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