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where we've replaced the dot product with cos
φ
. Finally, the finite part of the
0.5
π
sr 1 , so the reflected radiance becomes
BSDF is the constant
v o )= π/ 2
−π/ 2
π/ 2
0. 5
π
L ref, 0 ( P ,
6 cos
φ
sin
φ
d
φ
d
θ
(29.21)
0
π/ 2
π/ 2
= 3
π
cos
φ
sin
φ
d
φ
d
θ
(29.22)
−π/ 2
0
π/ 2
3
π
=
π
cos
φ
sin
φ
d
φ
(29.23)
0
= 3
2 , so that
(29.24)
v o )= 3
L ref ( P ,
2 + I Wm 2 sr 1 ,
(29.25)
where I is the impulsively reflected (i.e., mirror-reflected) radiance. Since the
surface is 30 % mirror-reflective, the incoming radiance of 6 W m 2 sr 1 is
multiplied by the magnitude 0. 3 to get the outgoing mirror-reflected radiance,
1.8 W m 2
sr 1 . Thus, the total reflected radiance is
3
2 + 1. 8 W m 2
sr 1 =
3. 3 W m 2 sr 1 .
As a result, we've converted the handling of an impulse in the scattering func-
tion from an integral to a simple multiplication by a constant, the impulse magni-
tude.
Now, as we look at the second situation, with illumination provided by a 10 W
radiating small sphere, we'll see how each term (the diffuse and the impulse)
behaves when there's an “impulse” in the incoming light field (i.e., a point light),
by seeing what happens as the radius of the sphere approaches zero.
As we showed in Section 26.7.3, a uniformly radiating sphere of radius r and
total power Φ produces radiance
Φ
4 π ( π r 2 )
along every outgoing ray, and subtends
a solid angle approximately π r 2
R 2 at a point at distance R , with the approximation
growing better and better as R increases or r decreases.
The integral to compute the Lambertian-reflected light from this small spheri-
cal source is essentially the same as the one above, except that instead of integrat-
ing over all directions
v i = xyz T with x
0, we now must integrate over
just the small solid angle Ω subtended at P by the small spherical source. So
v o )=
L r ( P ,
f s ( P ,
v o ,
v i ) L ( P ,
v i )(
v i ·
n ( P )) d
v i + I ,
(29.26)
Ω
where I as before represents the impulse-reflected radiance and f s
again is the
sr 1 . Furthermore, for
constant function 0. 5
v i in the solid angle subtended by
the luminaire,
n ( P ) , w here u is the unit vector
from P to the center Q of the radiating sphere, that is, 2 1 1 0 T . Since the
v i ·
n ( P ) is well approximated by u
·
normal n ( P ) points in the y -direction, this dot product is just 2
/
2. Hence,
2
2
0. 5
4
L r ( P ,
v o )
L ( P ,
v i ) d
v i + I .
(29.27)
π
Ω
Φ
The radiance along each ray is the constant
4 π ( π r 2 ) , so this becomes
 
 
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