Graphics Reference
In-Depth Information
Inline Exercise 18.2: Consider convolving a grayscale image f with a filter
g that's defined by g (
1,
1 )= g (
1, 0 )= g (
1, 1 )=
1, g ( 1,
1 )=
4
g ( 1, 0 )= g ( 1, 1 )= 1, and g ( i , j )= 0 otherwise.
(a) Draw a plot of g .
(b) Describe intuitively where f
g will be negative, positive, and zero. You
might want to start out with some simple examples for f , like an all-gray image,
or an image that's white on its bottom half and black on the top, or white on
the left half and black on the right, etc. Then generalize.
2
0
1
0
0
y
x
1
We've defined convolution for two continuum functions (i.e., functions defined
on R ) and for two discrete functions (i.e., defined on Z ). There's a third class
of convolution that comes up in graphics: the discrete-continuum convolution. A
familiar instance of this is display on a grayscale LCD monitor. Recall that for
this chapter, the display pixel ( i , j ) is a small box centered at ( i , j ) . Figure 18.19
shows the result of displaying a 2
5
4.5
4
3.5
3
2 image f (shown as a stem plot) with a
“box” function b defined on R 2 to produce a piecewise constant function on R 2
representing emitted light intensity.
×
2.5
z
=
b ( x , y )
2
1.5
1
0.5
The emitted light at location ( x , y ) is given by
light ( x , y )= f ( i , j ) box ( x
0
1
0
i , y
j ) .
(18.12)
y
0
1
x
This doesn't quite look like a convolution, because there's no summation. But we
can insert the summation without changing anything:
light ( x , y )=
ij
f ( i , j ) box ( x
i , y
j ) .
(18.13)
5
4.5
3. 4
3
There's no change because the box function is zero outside the unit box. In the
early days of graphics, when CRT displays were common, turning on a single
pixel didn't produce a little square of light, it produced a bright spot of light whose
intensity faded off gradually with distance. That meant that turning on pixel ( 4, 7 )
might cause a tiny bit of light to appear even at the area of the display we'd nor-
mally associate with coordinates ( 12, 23 ) , for instance, or anywhere else. In that
case, the summation in the formula for the light at position ( x , y ) was essential.
The general definition for the convolution of a discrete function f : Z
2.5
1. 2
1
0.5
0
1
0
y
0
x
1
R
and a continuum function g : R
R is
( f
g )( x )=
f ( i ) g ( x
i )
for x
R .
(18.14)
i = −∞
The result is a continuum function. We leave it to you to define continuous-discrete
convolution, and to extend both definitions to the plane.
18.4 Properties of Convolution
Figure 18.19: The values in a
2
2 grayscale image are con-
volved with a box function to get
a piecewise constant function on
a 2 × 2 square.
×
As mentioned in Section 18.2, convolution has several nice mathematical proper-
ties. First, for all forms of convolution (discrete, continuous, or mixed) it's linear
in each factor, that is,
( f 1 + cf 2 )
g =( f 1
g )+ c ( f 2
g ) for any c
R , and
(18.15)
( g 1 + cg 2 )=( f
g 1 )+ c ( f
g 2 ) .
f
(18.16)
 
 
 
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