Graphics Reference
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(a)
(b)
(c)
(d)
Figure 34.4: Four examples of expressive rendering. (a) Saito and Takahashi's depth-image
approach is used to enhance contours and ridges with dark and light lines, respectively.
(b) In Winkenbach and Salesin's [WS94] pen-and ink rendering, indication (the omis-
sion of repeated detail) is used to simplify the rendering of the roof and the brick walls.
(c) In the work by Markosian et al. [MKG+97], contour curves are rapidly extracted and
then assembled into longer strokes that can be stylized. (d) In Meier's painterly render-
ing work [Mei96], a back-to-front rendering of brush strokes, each attached to a point of
some object in the scene, gives excellent temporal coherence as the viewpoint is altered.
((a) Courtesy of Takafumi Saito and Tokiichiro Takahashi, ©1990 ACM, Inc. Reprinted by
permission. (b) Courtesy of David Salesin and Georges Winkenbach. ©1994 ACM, Inc.
Reprinted by permission. (c) Courtesy of the Brown Graphics Group, ©1997 ACM, Inc.
Reprinted by permission. (d) Courtesy of Barbara Meier, ©1996 ACM, Inc. Reprinted by
permission.)
34.2 The Challenges of Expressive Rendering
While expressive rendering involves style, message, intent, and abstraction, the
first of these is particularly ill-defined, which presents a serious problem. It's used
to describe medium (“pen-and-ink style”), technique (“a stippled style”), mark-
making action (“loose and sketchy style”), mark grouping or structure (“a textured
style” or “a patterned style”), and broader notions like mood (“a film-noir style”)
 
 
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