Java Reference
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target.innerHTML = "Pause";
}
If it's Play, you want to play the video. You do so by using the HTMLMediaElement object's play()
method, and you change the button's text to read Pause.
If the result of this if statement is false , you can assume that you want to pause the video:
else {
video.pause();
target.innerHTML = "Play";
}
}
So, in the else statement, you use the media object's pause() method and change the button's text
back to Play.
Of course, this function won't execute itself, so you register a click event listener on the <button/>
object:
document.getElementById("playbackController")
.addEventListener("click", playbackClick);
This example works, but it's not an ideal solution for controlling media. Specifically, you shouldn't rely
upon the text of an element to determine if you should play or pause. You can better control media by
incorporating some of the many properties defined by the HTML5 specification.
properties
Although the HTML5 specification defines just a few methods for media objects, it defines a lot of
properties. You won't find a complete list of properties in this section, but Appendix C lists all of
them.
Most of the HTMLMediaElement 's properties are for querying and/or modifying the state of the
media; others, like controls and poster (the latter for video) are cosmetic.
The following table lists a few of the properties and their descriptions.
propertY name
desCription
Gets or sets the autoplay HTML attribute, indicating whether playback
should automatically begin as soon as enough media is available
autoplay
Reflects the controls HTML attribute
controls
Gets the current playback time. Setting this property seeks the media to the
new time.
currentTime
Gets the length of the media in seconds; zero if no media is available. Returns
NaN if the duration cannot be determined
duration
continues
 
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