Game Development Reference
In-Depth Information
Creating the FlagLocators GameObject
Let's create the hierarchy for
FlagLocators
in the scene as follows:
1. Create 10
Cube
GameObjects. Place them in a variety of interesting places,
well spaced out in the level. Put some of them on the ground, some in the
hills, some on the mountains, and so on. Name these
FlagLocator1
to
FlagLocator10
.
2. Disable all of the mesh renderers to make these objects invisible in the
rendered scene. We will leave these components attached for debugging,
but we don't want to draw them normally. Should we want to see where these
locators are later on, we just need to enable the renderers to show the geo-
metry.
3. Create another empty
GameObject
, and name it
FlagLocators
. Drag-
and-drop all of the locators from step one underneath this object.
Congratulations! We now have a data collection of potential places for flags to spawn
in mission one. We will select five of these in the
SetupMissionOne
script dis-
cussed in the following section.